Rock and Go › History › Revision 2

Revision 2

current

bendichter · Oct 9, 2026, 4:21 PM · Shortened the description.

Changes from revision 1

−A connector rather than a standalone pattern: instead of finishing a pattern's [[Anchor Step|anchor]], the leader uses the connection to **rock the follower out of the anchor and directly into count 2 of the next pattern**.[^1]
− 
−## The concept
− 
−Brian B's framing: a rock and go bypasses the "5-and-6" of a 6-count pattern, taking the follower forward onto the left foot as count 2 of whatever comes next — two patterns fused with the anchor skipped. You can count the result as one long pattern (a 10-count sugar-push-plus-turn) or think of it as jumping between patterns; either mental model works.[^1]
+A connector between patterns. The leader skips the [[Anchor Step|anchor]] of one pattern and uses the connection to rock the follower directly into count 2 of the next.[^1]
 
−## Common notes
+Brian B describes it as bypassing the "5-and-6" of a 6-count pattern and taking the follower forward onto the left foot as count 2 of whatever comes next. The result can be counted as one long pattern, such as a 10-count sugar push plus turn, or thought of as two patterns joined.[^1]
 
−- It layers onto patterns you already know: taught off the [[Sugar Push|sugar push]], [[Sugar Tuck|sugar tuck]], [[Whip|whip]], [[Starter Step|starter step]], and roll-in-roll-out shapes.[^2]
−- The lead is the stored tension in the hands at the would-be anchor — rock, then go. The leader's own footwork can rock stepping behind or stepping forward, as long as the follower is placed onto the left foot for the turn out.[^3]
−- Followers: knowing this exists is half the skill — when the anchor gets interrupted and you're taken forward, you're on count 2 of something new, not making a mistake.[^1]
+It is taught off the [[Sugar Push|sugar push]], [[Sugar Tuck|sugar tuck]], [[Whip|whip]], [[Starter Step|starter step]], and roll-in-roll-out.[^2] The lead comes from the tension in the hands where the anchor would be. The leader can rock stepping behind or forward, as long as the follower is placed onto the left foot.[^3] For the follower, an interrupted anchor that moves forward means count 2 of a new pattern.[^1]
 
[^1]: Brian B & Megan, West Coast Swing Online, ["Ultimate Guide to Rock & Go's in WCS"](https://www.youtube.com/watch?v=hh-Rt6gwjWA&t=100s) at 1:40–2:52.
[^2]: Brian B & Megan, West Coast Swing Online, ["Rock & Go for West Coast Swing"](https://www.youtube.com/watch?v=pGmktxwaRok&t=35s) at 0:35; ["Ultimate Guide to Rock & Go's in WCS"](https://www.youtube.com/watch?v=hh-Rt6gwjWA&t=49s) at 0:49.
[^3]: Brian B & Megan, West Coast Swing Online, ["Rock & Go for West Coast Swing"](https://www.youtube.com/watch?v=pGmktxwaRok&t=76s) at 1:16–3:23.
Page as of this revision

Rock and Go

intermediate

also known as: Rock & Go

A connector between patterns. The leader skips the anchor of one pattern and uses the connection to rock the follower directly into count 2 of the next.1

Brian B describes it as bypassing the "5-and-6" of a 6-count pattern and taking the follower forward onto the left foot as count 2 of whatever comes next. The result can be counted as one long pattern, such as a 10-count sugar push plus turn, or thought of as two patterns joined.1

It is taught off the sugar push, sugar tuck, whip, starter step, and roll-in-roll-out.2 The lead comes from the tension in the hands where the anchor would be. The leader can rock stepping behind or forward, as long as the follower is placed onto the left foot.3 For the follower, an interrupted anchor that moves forward means count 2 of a new pattern.1

Footnotes

  1. Brian B & Megan, West Coast Swing Online, "Ultimate Guide to Rock & Go's in WCS" at 1:40–2:52. ↩ ↩2 ↩3

  2. Brian B & Megan, West Coast Swing Online, "Rock & Go for West Coast Swing" at 0:35; "Ultimate Guide to Rock & Go's in WCS" at 0:49. ↩

  3. Brian B & Megan, West Coast Swing Online, "Rock & Go for West Coast Swing" at 1:16–3:23. ↩